Buy in
No buy taxEvery ETH deepens the pool, lifts the valuation and hands you tickets for the draw.
0.1 ETH puts you in the draw. The 1 ETH cap puts you in a seat, if one is open for you. How seats work.
One pool. One crew. One heist. Get a seat, or watch.
Wanted
Rob · the frog with the bow Reward: the whole pot
Psst. You buying, or just window shopping?
Buy, sell or freeze on the displayed chain. The panels below remain practice controls.
Every ETH deepens the pool, lifts the valuation and hands you tickets for the draw.
0.1 ETH puts you in the draw. The 1 ETH cap puts you in a seat, if one is open for you. How seats work.
Practice numbers from this browser.
Half your peak is the line: cross it and your tickets are gone. Send one wei from a seat and the seat is gone.
Book the next free hour. Every sale to the pool while it runs pays 50% to the crew, in ETH, on the spot. Your fee lands in the pot.
The first hour and the last 24 halt on their own. Expect the gate held most nights.
Practice heist: sample numbers, no transactions.
Crew seats
Twenty-five seats at launch, reserved for the launch list. Five more each time the pool crosses 100, 200, 300, 400 and 500 ETH. Fifty, ever. A seat takes an equal cut of every halt dump, paid in ETH, claimable any time. Keep it by never sending a single RTH. Lose it and it stays empty for the season: the rest split the take among fewer.
Got a seat? Put your X name on it. Sign one message with your wallet, then sign in with X.
Opt-in and off-chain. The signature costs nothing; unlink any time.
How a night goes
Buy from the official pool. 0.1 ETH puts you in the draw. The 1 ETH cap puts you in a seat, if one is open for you.
Keep half your peak. Sell in a halt and half goes to the crew. Got a seat? Never sell.
$100M or night 30: trading freezes, the pool becomes the pot, the draw pays out. The crew's take is already in their pockets.
The split
Same table on both endings. The team takes 10%, never under 10 ETH; the rest goes 50 / 25 / 15 to one wallet, ten runner-ups and season 2. The pot is whatever the heist pulls out of the pool, and it can shrink.
Jan 28, 2021 · never forget
Here, buying never stops. A halt makes the sellers pay: 50% to the crew, in ETH, and anyone qualified can call one for 0.01 ETH.
House rules
Two things. The pool's spot price puts the whole billion RTH at $100 million, measured with the Chainlink ETH/USD feed on the pool's own reserves, checked on every buy and freeze and by anyone who calls the check while the feed answer is fresh; the moment a valid check sees it, trading freezes and anyone can call the heist. Or 30 days pass, whether or not anyone sends a transaction. A stale feed cannot end the game early; it only leaves the clock. After the heist RTH has no market and transfers stay frozen forever.
Two doors. The 25 launch seats are reserved for the launch list: apply before the game starts with a free wallet signature and one public post carrying $RTH and #RTH; the team picks at most 25 wallets by hand, the list goes into the contract at deployment and can never be changed, no setter, no replacement, no expiry. A listed wallet takes its seat with the buy that completes its 1 ETH lifetime cap, any time before the ending; nobody else can take it, and it stays empty if never taken. The other door is public: five places open each time the pool's ETH reserve reaches 100, 200, 300, 400 and 500, fifty seats at most, and a batch once open never closes even if the pool falls back. A public place goes to the next unlisted wallet to complete its 1 ETH cap while one is open, the buy that opens the batch included. Fill your cap while none is open and that wallet stays seatless: nothing is reserved, there is no waiting list. Sending any RTH before completing the cap loses a listed wallet's reservation for good. Applying costs nothing and reserves nothing by itself.
Every sale to the official pool during a halt pays 50% of its RTH, swapped to ETH in that same transaction, before the seller's own leg trades, and credited equally to the seats still held. Claim it any time, before the heist too; it never expires, is not part of the pot, and stays yours after the seat is lost. Seats have no separate cut of the final pot: a qualified seat is in the draw like every wallet. A seat holds while you are still qualified and have never sent any RTH. No freeze is required. Dropping under half your peak balance forfeits it and zeroes your tickets. Sending any RTH anywhere, even one wei to another wallet you own, forfeits it permanently, before that transfer's own tax is split; sending it back does not restore it. A forfeited seat is never refilled, so every later halt dump is split among the seats that still hold.
Anyone qualified can book the next free hour for 0.01 ETH: one hour per booking, the next free slot only, at most four hours queued, once per wallet per 24 hours, and the fee goes into the pot. The opening hour and the last 24 hours are halts on their own. A halt is a tax state, not a lock: sells and other non-buy transfers pay 50% of the RTH during a halt and nothing in an open hour; buys never pay. On a sale to the official pool the tax becomes ETH for the seats in that transaction; the live preview shows both legs. RTH sent anywhere else during a halt is taxed the same but stays in the contract as RTH. A halt does not protect the pot: holders can still sell down to exactly half their peak, in the final 24 hours too, every sale takes ETH out of the pool, and the pot can shrink right up to the deadline. Every freeze is counted per wallet and carried into season 2.
By tickets: 10 per ETH bought, at most 10 per wallet, never reset. Your odds are your tickets over all qualified tickets. Tickets show one decimal here; the contract's ticket counter rounds down to whole tickets, but the draw weighs your exact ETH bought, so 0.25 ETH is 2.5 tickets' worth of odds. The seed is the chain's blockhash 25 L1 blocks after the heist. Robinhood's sequencer produces it, so it is a trust assumption, not verifiable randomness.
The pot is the ETH the heist pulls out of the pool plus the freeze fees, after the ETH already credited to seats. Example, a 100 ETH pot: 10 ETH to the team, then 50 to one wallet drawn by tickets, 25 shared by up to ten runner-ups also drawn by tickets, 15 to the season 2 address. The team's cut is 10% of the pot, never less than 10 ETH and never more than the pot; below 100 ETH the floor binds and the other three split what the team leaves 50:25:15. Empty buckets and rounding roll into the grand prize. A pot below 10 ETH leaves nothing for players; with no qualified wallets the whole pot goes to the team. The pot is not a target: sellers take ETH out of the pool as they leave, and nothing here promises the target is reached or that the pot only grows.
Transfers stay frozen forever. Those frozen balances are the season 2 snapshot, together with who was still qualified and each wallet's freeze count. Season 1 carries over: holding to the heist and freezing earn you standing in season 2, with incentives to match. The details come with season 2.
Nobody, after deploy. No pause, no tax knob, no blacklist, no mint, no upgrade, no price feed of ours: the ending reads Chainlink's ETH/USD feed on chain. The team seeded 10 ETH of liquidity, holds no tokens, and takes 10% of the pot on either ending, never less than 10 ETH and never more than the pot; a small pot does not guarantee the seed comes back. Payouts are claims you pull yourself: a Claim button appears here whenever the contract owes your wallet ETH, crew credits during the game and prizes after the draw, and it never expires. Buy from the official pool only: outside liquidity is not supported and does not count.
Check the status above the board. Practice controls use made-up numbers and never reserve a seat. When a verified live contract is connected, “Use live wallet” opens real buy, sell and freeze actions; heist, draw and claim also require a wallet transaction. Every transaction needs your wallet approval. The live dialog shows the chain, contract, official router, amounts and fees before you confirm; a sell shows what you receive and what the crew receives, both quoted by the contract. Outside liquidity is not supported: buys from unofficial pools earn no tickets and are taxed like other transfers. Refreshing resets your practice game, not your on-chain position.